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SportSense

Posted by on Tuesday, July 16, 2024 in Uncategorized.

SportSense is aimed at introducing physical computing, data science and AI concepts in sports contexts. Spanning partnerships with schools and out-of-school community spaces like public parks, sports camps, and STEM summer programs, we developed tools and curricula for youth to engage with sports through a computing lens, and learn to critique as well as invent their own wearables and sports technologies.

https://tiilt.northwestern.edu/projects/sportsense/

SportSense Personnel

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Vishesh Kumar
Assistant Professor, Teaching and Learning

External Collaborators

SportsSense PI: Marcelo Worsley, Northwestern University

Core Publications

Wallace, A., Quiterio, A., Kumar, V., & Worsley, M. (2023). Culturally responsive computing for black boys through sports technology. In Blikstein, P., Van Aalst, J., Kizito, R., & Brennan, K. (Eds.), Proceedings of the 17th International Conference of the Learning Sciences – ICLS 2023 (pp. 1426-1429). International Society of the Learning Sciences.

Kumar, V., & Worsley, M. (2023). Scratch for sports: athletic drills as a platform for experiencing, understanding, and developing AI-driven apps. In Proceedings of the AAAI Conference on Artificial Intelligence (Vol. 37, No. 13, pp. 16011-16016).

Jones, S. T., Thompson, J., & Worsley, M. (2020). Data in Motion: Sports as a site for expansive learning. Computer Science Education, 30(3), 279-312.

Funding Sources

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