SportSense
SportSense is aimed at introducing physical computing, data science and AI concepts in sports contexts. Spanning partnerships with schools and out-of-school community spaces like public parks, sports camps, and STEM summer programs, we developed tools and curricula for youth to engage with sports through a computing lens, and learn to critique as well as invent their own wearables and sports technologies.
https://tiilt.northwestern.edu/projects/sportsense/
SportSense Personnel
External Collaborators
SportsSense PI: Marcelo Worsley, Northwestern University
Core Publications
Wallace, A., Quiterio, A., Kumar, V., & Worsley, M. (2023). Culturally responsive computing for black boys through sports technology. In Blikstein, P., Van Aalst, J., Kizito, R., & Brennan, K. (Eds.), Proceedings of the 17th International Conference of the Learning Sciences – ICLS 2023 (pp. 1426-1429). International Society of the Learning Sciences.
Kumar, V., & Worsley, M. (2023). Scratch for sports: athletic drills as a platform for experiencing, understanding, and developing AI-driven apps. In Proceedings of the AAAI Conference on Artificial Intelligence (Vol. 37, No. 13, pp. 16011-16016).
Jones, S. T., Thompson, J., & Worsley, M. (2020). Data in Motion: Sports as a site for expansive learning. Computer Science Education, 30(3), 279-312.